Swtor augments. Start analyzing your combat logs to see if you are hitting the 1. Swtor augments

 
 Start analyzing your combat logs to see if you are hitting the 1Swtor augments  We’re still using the crafting tier from 6

0? i. The video game was. Almost everyone should get this tier of. Explanation A new type of quest was introduced attached to the NPCs named Hyde and Zeek, located in the Supplies section of the F. The SWTOR Steam Achievements, released with game update 6. You also get purple crafting mats from these crits. this will unlock the augment slot. There areseven different types of Augments based on the stats they provide: Versatile, Alacrity, Accyracy, Critical, Shield, Redoubt and Absorb. For an Augment 17, for. This article is not a strict. The dedicated guide contains tips for all roles in both PvE and PvP. Your Starship is home base for you and your crew. These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. 8k. Darth_Bond said: Also i heard that augments can be made by armormechs, weaponsmiths and synthweavers for their respective armor wearers ( synthweaving can make augments for sith warriors/jedi. I might make one set of these augs just as a sort of long-term goal. Think of it like any socket-able in other games. 4 second GCD regularly. Members. Start analyzing your combat logs to see if you are hitting the 1. Hello comunity, I have a question for some of the veteran Sages out there. So anyway, here's how it goes: SWTOR Armstech Crafting Guide. . SWTOR Update 6. I need to return my Tier 1 gear to get the slightly better Tier 2. As of right now everything is clearable without new (236) augments, so we didn't bother getting CM. These changes will also be available on the PTS when it opens. Armormechs, armstechs and synthweavers all create different types of augments. 14. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. You can learn more about Augments in SWTOR 7. Unless you are running PVP, Dxun or parsing, then you are paying a lot more in credits and/or materials for only an extra 12 points of tertiary stat per augment or 168 total points. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. 1. It focuses on improving various currently existing and running systems in the game. Posted March 12, 2020. The guide is up-to-date for Patch 7. Noircaller. The devs also invented a brand new gear slot. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. I'm a huge MMO fan, played WoW for about four years, Rift for a year, and I've been playing TOR for about six months. Edited July 9, 2015 by Raansu. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Like all item mods, if you want to figure out what combat level corresponds to the augment "tier", the formula for it would be (2 x tier) + 5. So if you have a crafting skill and two gathering. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 0 from the dedicated guide. 0 Juggernaut Changes Preview and Analysis. Here’s how to get the best solo gear in SWTOR as of 7. 4. Individual Pieces. 0 Theorycrafting for tank stats and baselines for High Endurance and High Defense Tank builds for all classes, I recommend looking at Dipstik’s forum thread on the topic here. Indeed it is. Everyone in ranked will have the best gear that there is and best gear matters in Ranked PvP. 0 gear. Exchange. They will all take the same # of mats (6/6/8), it does not matter what crafting skill you are using. SWTOR. On the GTN you can. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Go to topic listing. |. Rank 6 augments require level 17 and a MK-2 slot. 3 Mercenary Bodyguard Combat Style (Class) Guide. Posted March 13, 2013. If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. SWTOR Tunings. Each point of strength gives . Crafting Endgame Gear. Grade 4: Level 32-40: 240-300. 3. 0 Thread you have to gain 3700 Strength from your Gear before you should use Power Augments. Augments are mainly to fix holes in stats. Game Update 7. The game update is titled “Chains in the Dark” and will introduce a new. From selling Earpieces, I've noticed that a lot of people pass on buying slotted gear. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augmentation Kit MK-1 is a premium-quality augmentation kit. 1. Woohoo!!!Star Wars The Old Republic Menu Toggle. The dedicated guide contains tips for all roles in both PvE and PvP. 0 EndGame Gear Calculator for Level 75. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Honestly even if you’re pretty casual the blue augments which don’t cost much to make are way better than none. You can pretty much one size it for standard builds these days for PVE although high Alacrity builds are working very well for a bunch of specs. Plus the Level 77 (item rating 300) augs will be obsolete when 7. hi all, I see new augments have hit the market. 7. Do I just get parts or do I learn a schematic. Where surge is the surge bonus to an ability. 0 introduced a valid item rating range in level 80 matches. vlosinssrigg • 6 yr. The word is that the best things to make-then-unmake if you want augment-slot components are crafting components (bonded artifice, etc. Cause population is so low that they need to. 0) will be reintroducing the vertical progression path for gearing. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. How do I acquire these?A roadmap of sorts. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. Galactic Seasons Guide and Rewards – Season 5, 2023. com forum post by Bant that you can use to figure out your gear. This is now not really great unless it's a level 49-50 item. Augments go in augment slots. Now, I would MAYBE be alright with dishing out 5-10 million for a whole new set of shiny yellow augments, but even that means a large chunk of my bank for just one character. This article is not a strict. The toppest augments have been *rated* below the toppest armour / weapons / lefties ever since 5. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Watch Video. Choose from one of three Gunslinger abilities at Level 27, you can only have one of these options at any given time. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. To add an augment slot to an item now will require you to use the Item Modification. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Critical Augment 40 = 7% increase in Critical Chance %, 3% DPS/Damage loss compared to full power augs. Members Online •. If we divide 1 by 0. 2 bonus damage and some crit. Ahhh thanks that seems to be the general consensus. In this guide I intend to cover the. In the ones with no crafter tag, no % tag or No Research. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. g. Yes Even a Jugg as Alacrity. . Prior to Game Update 1. Augments and Augmentation Kits are still craftable, and able to be used on all 7. What are Augments and who/how are they used? Link to comment Share on other sites. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. Alan Copeland, UX Director. You will find everything you need. If you can, at least get the Purple Level 75 Augments (that extra Power is too. Highlight. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. • 6 mo. 3. 2. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. The new tactical. 15%. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. I listed these off the top of my head so I may have. 3: Old Wounds is targeted to go live. Posted April 28, 2022. The new Augment only good for MM and does not effect anything outside those MM ops (from the podcast interview unless I misunderstood about these new augments). SWTOR Armormech Crafting Guide. 1. Use these 14 augments to get the rest of the way there, and you should have 3 or 4 augments left that you can use for crit augments. PvP Warzones and Arenas in 7. The critical hit damage of Charged Burst is increased by 20%. 1: Step 1 – Reach Level 80 and pick up the Legendary Implants quest. Players without Augmented Operations gear will not be viable. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. 1, Bioware has added Level 80 Item Modifications for select Item Rating Tiers. g. Posted July 27, 2012. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. Slicing is the crew skill that generates the schematics for augments. Augment Tables. 1. Best method is just to RE the assembly components. 6k. 1. -. At the same time, sacrificing base damage for the critical multiplier could hurt depen. 0 launches!Updated January 18, 2023. I have been told to DE gear in order to obtain schematics for augments, as we are now capable of crafting augments, however I have had no luck, I have run multiple runs of underworld missions for all levels, still found none. The game update is titled “Chains in the Dark” and will introduce a new daily area on Ord Mantell, a GTN revamp, gearing changes, lightning and shadow tech improvements, and new dyes and coloring options available in the Cartel Market! Posted August 9, 2022 (edited) I just checked, it says I currently have a Crit Chance of 37. The augment kit doesn't change the level requirement of the gear. These are the bis builds from the theorycrafter discord and need rly specific enhancements. SWTOR Community manager JackieKo announced it on the forums: “Following up on this timeline. In Star Wars: The Old Republic there are two types of instances on a planet (or world). The dedicated guide contains tips for all roles in both PvE and PvP. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Posted November 9, 2012. But most people say go aim/end. 0 will offer players new experiences and ways to obtain gear. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The dedicated guide contains tips for all roles in both PvE and PvP. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7. We don't know about Legendary Implants. 4 second GCD regularly. I've been trying to figure out which the best use of augment slots for custom armor. The next game update for Star Wars™: The Old Republic™ includes a handful of key changes to crew skills and item tech that we want to share with you. The dedicated guide contains tips for all roles in both PvE and PvP. Stat Priority. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. This type of progression is not new to the game; however, 7. For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. Synthweaving is the crafting skill for strength and willpower armor. 4 will offer. And VULKK. 1. We’re still using the crafting tier from 6. Grade 3: Level 24-32: 160-240. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. Posted November 25, 2012. SWTOR Augments Guide Broadsword revealed what SWTOR 7. 227K subscribers in the swtor community. Filmed by a Nikon D7000, 18 - 105mm kit lens with inbuilt mic. As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. The level 10 purple augment can go for 60K - 120k depending on the type of augment and current demand. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4 months or. That's so insane. Augments are crafted by Synthweavers, Amormechs, and Armstechs. Ive been crafting and collecting materials to put Augment Slots on all my items. 0 introduced a valid item rating range in level 80 matches. . So anyway, here's how it goes:April 6, 2022. Almost everyone should get this tier of. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. ) rather than finished gear. By Xam Xam / July 11, 2022 / 3 Comments. x200+ Tech Fragments. 6k. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. This Guide is for Beginner players and, perhaps, some returning veterans who want to catch up with what has changed and how. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. . 3, it was only possible to create an Augmented item through a critical crafting success. I've endeavored to find guides that are up to date or as close as I could find for 2023. Hey Folks! I came back after a years break. Updated 7. . . Set BonusesHow to Craft the new Superior 77 Augments in SWTOR Guide. Edited November 5, 2015 by Jinre_the_Jedi. First you need to craft CM-1337, that can crit and you will get two CMs from one set of mats. 2 - Make not end game players participate in End game Content so they can get the new shiny things. And the rarity of schematics most likely means "up and coming" slicers won't even find any low level schematics as they raise their skill. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. Crushing Blow – generates an additional 75% threat for a total of +325%. We are not raising Crew Skills,. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. Almost everyone should get this tier of. 5%, and Absorb is 45%, and I'm only in Columni gear at the moment, so the other sets should more then fill. 3. 0 and 6. In 5. SWTOR Augments Guide: Everything you. You won't lose augments on weapons or armor if you use the same pieces and put the new mods in them. Actually they said. The exception would be for Augment 22 schematics, which come from crits on Abundant. If you are an experienced level 80 player in Star Wars: The Old Republic, gearing up your alternate discipline and characters at a high-level just got easier than ever. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 15% Alacrity — 1213 stat points; The rest of your tertiary stats can go into Critical; RELATED Complete SWTOR EndGame Gearing Guide for Level 75Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Which augment would you recommend? Thanks in advance. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) As soon as it is fixed, 3 things will happen. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 1. Main hands will have critical. Almost everyone should get this tier of. -. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Augmented items have an additional mod slot, conveniently. Almost everyone should get this tier of. 3. 2. They are available to low level players, but aren’t really worth it, and are more recommended for level 75 players who are working on the hardest content in the game including Ranked PvP and Master Mode operations. Use the augments to fill in holes created by your gear. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Can I put augments in my gear myself? That is -- let's say that I am a bio engineer and want to put an augment on my chest piece. Which augments are better for Carnage/Combat marauder spec? (PvE/PvP) 3. You could then use Accuracy augments to take it up to 110%. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. On my server, the level 10 augmentation kit you use to create the augment slot on your gear goes for about 40k each. , 100% normal speed less 15% Alacrity). Individual Pieces. Individual Pieces. In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. But now augments have high enough numbers that you don't have to augment absolutely everything with them to see any difference. Posted February 12, 2012. The cost to buy and upgrade your Implants initially is as follows. augmentation slot component MK-11. For me and many like me, I have one main PvE character and many alts, most of which are 55. #darthvader #victoriaBC #. The vertical progression has always been the. Individual Pieces. I do however now have a volunteer and new toolset to help add guides from the past year and to help as more come out with the Legacy of the Sith expansion. The components come from reverse engineering any item that can produce an augment slot on a crit. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. This guide below is no longer being updated. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. Like other slots, Players with low level (or no) Augments will be given some stat compensation to bring them up to a more competitive level. I crank them out while I play on each character. I don't think augments have ever gone as high as main gear, or at least not recently. You must first craft or buy an Augment Kit – if you are max level, you will want to highest version MK-kit available at the time. They should just be either removed, or put baseline into modifiable gear. This was supposed to be part of 7. Caitlin Sullivan Kelly, Lead Writer. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Defense is the tanking discipline for Jedi Guardian and one of the three tanking disciplines in the SWTOR. . Legendary Ember: Content: Level 75: Rare Material: Info: Legendary Component - Used to craft the second-best augments in the game and item-rating 300-306 mods and equipment. the next gcd again, would just break the balance again, in pve and pvp. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Yes. e. 9 added Ossus and 252/258 main gear, but no new augments. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. 0 and 6. 4 BioWare released a new tier of Augments (IR300). Another thing is the gear up system in PVP. ago. which items take the fewest mats to produce for reverse engineering, and the. Are you a high-end player with purple pieces? Check out the Hyde & Zeek modifications guide instead. This includes crafting armorings, mods, enhancements, hilts, barrels, relics, earpieces, implants and augments. Individual Pieces. Swtor Augmentation Slot Component Mk-11. . The SWTOR Augments schaft is quite an expensive adventure, but worth it plus not hard till understand and bring advantage of it once you hear the fundamental steps, still it is a very expensive and time-consuming procedures (unless you swim in credits). It makes this incredibly expensive and un-intuitive pay wall in front of new players, is prohibitively unfriendly to alts (in a game that is otherwise very alt friendly). I suppose some of that at low levels is because SWTOR does absolutely nothing to explain about augments, and most new players are confused about it or simply unaware that it exists. Augmentation Kit MK-1 is a player-created item. So for eg. I just started getting schematics, but not really sure which ones are more useful. 3 accuracy and 3 alacrity 330 pieces will not get you to your thresholds. Is one better than the other or is it just personal choice?Im a Lvl 50 Marauder. This type of progression is not new to the game; however, 7. This includes augments and preferably min-maxed mods and enhancements. 3. SWTOR Cybertech Crafting Guide. Star Wars: The Old Republic is moving from Bioware to Broadsword!. Power: HERE's the Augments you should be going for! Mitigation through even further killing power! (Power is a 100% raw damage increase, and in PvP, you should be trying to squeze as much free damage as you can get as a Tank, Power Augments also give a decent HP boost, about half that of an Endurance Augment, but if the difference. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. Here’s how to get the best solo gear in SWTOR as of 7. I mainline Madness (Balance) and may end up switching to the Darkness/Madness Hybrid for Rateds if I judge it necessary. The title kinda says it all. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. If a piece of gear does not have an augment slot, then you have to install one using a. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. To start playing Concentration, you will need to first create a Sentinel character, which can be played by Jedi Knights and Jedi Consulars (or even the Sith Warrior and Sith Inquisitor if you unlock the dark-side Combat Styles. Sythnweaving crafts Alacrity (cast speed), Command. I am at over 20 augments crafted without one crit. The class also offers great threat. Everything else should have an augment slot with at least a 276, if not a 286 augment in it. 2. They will be Item Level 300, and named “Superior _____ Augment 77”, depending on the augment. Afterall, 330 augments only cost 500. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. The materials to craft them, depend on what recpie they are but all need the materials from. 2? I rarely see armour with augment slots. - datacrons. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. Overkill Augment 40 = 3% increase in DPS and damage, 7% Crit chance loss compared to full crit augs. Afterall, 330 augments only cost 500. The dedicated guide contains tips for all roles in both PvE and PvP. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Greetings from T3-M4 [Germany] Illunè <Revenge>But to answer your question the 12/18 cunning augments are your best choice, there is an argument for surge ones but that is based on gear setup and obviously with the setup you have, you wouldn't want to use those. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. - armortech makes the aim, cunning, absorb, shield augments. 5. 0 Expansion. SWTOR Directive 7 Flashpoint Guide. Members. Posted December 19, 2018. The blue ones dont seem to sell well. 2. Augments: x14 Augments and x14 Augment kits. So i have got 5 pieces of wh with augments but i had a thought could i go with fortitude instead of overkill to get bigger heal ticks with power still stacking?Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. I'm full BM Sawbones with WH pistol and jacket. 2 – a response to player feedback following the previous announcement! A few days ago BioWare announced EndGame gearing changes related to Currencies, Rewards and PvP. If you're missing the 1. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Legacy of the Sith (7.